Cross Keeper
DARK 2

Cross Keeper

  • ATK:
  • 400

  • DEF:
  • 400

  • View:
  • 7624




You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
61± 6/ 100
Power Score
Intrinsic 59
Deck 62

Cross Keeper — Power Evaluation

Final Score: 61 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 62 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender, Recovery/Recursion

Why it scores here

Cross Keeper is a Level 2 body that converts itself from hand or field into a Special Summon of an Elemental HERO or Neo-Spacian, which is a real starter effect in HERO decks (400 of 400 sampled decks run it, average 1.82 copies). Its GY effect banishes it to draw 2 and bottom 1 card, a small net gain that only triggers after an Elemental HERO Fusion Summon. The 400 ATK/DEF body earns nothing on its own, and the Summon from the GY is negated, so the card scores on access and conversion, not on stats. The single recorded combo keeps combo conversion and the deck-synergy read at moderate confidence.

Axis scores

Axis Score Evidence
Accessibility 80 Live from hand or field with no searcher needed, and the HERO or Neo-Spacian target can come from hand or GY; 400 of 400 decks run it (verified, observed).
Combo & Conversion 55 Converts into one HERO body from a single start, but the only recorded combo is one board with power index 100 and no as_starter or as_searched counts (observed, inferred).
Resource Economy 60 Self-send plus Special Summon is roughly even; the GY banish draws 2 and bottoms 1 for a net +1 after a Fusion Summon (verified, inferred).
Effect & Interaction 15 The card has no negation, removal or hand-trap reach; its only opponent-facing text is that a GY Summon has its effects negated (verified).
Material Utility 35 Level 2 DARK Warrior with no as_material evidence in the combo sample; usable as material but not a clean generic fit (inferred).
Resilience & Flexibility 65 Usable from hand, field and GY across turns, with one use per effect per turn; survives single-zone interaction but has no redundancy beyond that (verified, inferred).
Deck-Building Efficiency 75 Plays three copies per deck with no garnet or lock; the card is a cheap, clean slot in HERO builds (observed).

Calculation

Weight profile: Starter / Combo enabler primary weights; no secondary blend applied. Intrinsic ≈ 59, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live from hand or field with no searcher needed
  • Summons an Elemental HERO or Neo-Spacian from hand or GY
  • Runs in 400 of 400 sampled decks, all in HERO-family archetypes
  • Cheap to run with three copies and no garnet

Weaknesses

  • A GY Summon is negated, which limits the GY route
  • No interaction, negation or removal
  • Its GY refuel only triggers after an Elemental HERO Fusion Summon
  • Generic utility is capped because the text is restricted to HERO and Neo-Spacian

Counters / choke points

  • Board breakers and hand traps that remove the Summoned HERO target
  • Negation of the Special Summon effect during the chain

Best use

Starter for HERO Summon chains, with a small GY refuel after Fusion Summons. Decks: Heros, Heroic, Elemental Hero, Masked HERO. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: self-send from hand or field, then Special Summon of an Elemental HERO or Neo-Spacian, negated if from the GY; Card text: GY banish draws 2 and bottoms 1 after an Elemental HERO Fusion Summon; Card text: each effect is once per turn; Runs in 400 of 400 sampled decks
  • Observed: Average 1.82 copies per deck; Strong co-occurrence with Elemental HERO Stratos, Sunrise and Miracle Fusion; Usage statistics: 100% inclusion in the Heros archetype at 1 copy
  • Inferred: Starter role from the self-send plus Summon structure; Combo conversion is moderate on the basis of a single combo; Generic utility is capped by HERO-specific text
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Combo evidence is a single board, so as_starter and as_material rates are not statistically meaningful No rulings available No top-card ranking; accessibility rests on deck inclusion only











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